Struct PuddlePopulator.Settings
- Namespace
- DFA.PuddlecraftEditor
How puddles are scattered.
public struct PuddlePopulator.Settings
- Inherited Members
Fields
density
Share of candidate spots that get a puddle, 0 to 1: about half of it on level ground and up to 1.5 times it in dips, before overlapping puddles are dropped.
public float density
Field Value
seed
Seed for the random scatter; the same seed places the same puddles.
public int seed
Field Value
sizeRange
Smallest and largest puddle size, in metres. Oval and wide splats are stretched to 1.3 to 2 times as long.
public Vector2 sizeRange
Field Value
spacing
Distance between candidate spots, in metres (at least 0.1).
public float spacing
Field Value
Properties
Default
The window's default settings.
public static PuddlePopulator.Settings Default { get; }