Class DripEdge
- Namespace
- DFA.Puddlecraft
A hand-drawn edge that water drips from, such as an overhanging ledge or eave without a gutter. Where each drop lands is worked out in the editor, so no colliders are needed at runtime.
[ExecuteAlways]
[DisallowMultipleComponent]
[AddComponentMenu("Puddlecraft/Drip Edge")]
[Icon("Packages/com.dfa.puddlecraft/editor/icons/drip-edge.png")]
public sealed class DripEdge : PuddlecraftBehaviour
- Inheritance
-
DripEdge
Properties
alwaysOn
Drips at full strength whatever the weather.
public bool alwaysOn { get; set; }
Property Value
dripRate
Drops per metre of edge per second at full rain (0 or more). 0 stops the edge dripping.
public float dripRate { get; set; }
Property Value
impactSpacing
Distance between baked landing points along the edge, in metres (at least 0.02). Outside Play mode the editor traces the landing points again after a change.
public float impactSpacing { get; set; }
Property Value
impacts
The baked landing points, one per release point along the edge.
public IReadOnlyList<DripEdge.Impact> impacts { get; }
Property Value
length
Length of the edge in metres.
public float length { get; }
Property Value
pointCount
Number of points along the edge.
public int pointCount { get; }
Property Value
roofSize
How far the roof stretches back from the edge, in metres (0 or more): bigger roofs lag further behind the rain.
public float roofSize { get; set; }
Property Value
Methods
GetOutward(int)
Horizontal direction pointing away from the ledge face at a point.
public Vector3 GetOutward(int index)
Parameters
indexint
Returns
GetPoint(int)
World position of a point along the edge.
public Vector3 GetPoint(int index)
Parameters
indexint