Struct RainSpoutEffects.Layer
- Namespace
- DFA.Puddlecraft
One particle layer of the effect, and the range of flows it belongs to.
[Serializable]
public struct RainSpoutEffects.Layer
- Inherited Members
Fields
heaviness
[Tooltip("Heaviness (0 a thin trickle, 1 a heavy gush) where the layer starts to show (x) and is at full strength (y). Put x above y for a layer that fades out as flows get heavy.")]
public Vector2 heaviness
Field Value
rate
[Tooltip("Particles per second at full strength, for a 10 cm outlet pouring at a flow of 1. Wider outlets emit more.")]
[Min(0)]
public float rate
Field Value
sizeWithOutlet
[Tooltip("Scale particle sizes with the outlet's width (sizes on the system are for a 10 cm outlet).")]
public bool sizeWithOutlet
Field Value
system
[Tooltip("The particle system for this layer. Optional.")]
public ParticleSystem system