Table of Contents

Struct RainSpoutEffects.Layer

Namespace
DFA.Puddlecraft

One particle layer of the effect, and the range of flows it belongs to.

[Serializable]
public struct RainSpoutEffects.Layer
Inherited Members

Fields

heaviness

[Tooltip("Heaviness (0 a thin trickle, 1 a heavy gush) where the layer starts to show (x) and is at full strength (y). Put x above y for a layer that fades out as flows get heavy.")]
public Vector2 heaviness

Field Value

Vector2

rate

[Tooltip("Particles per second at full strength, for a 10 cm outlet pouring at a flow of 1. Wider outlets emit more.")]
[Min(0)]
public float rate

Field Value

float

sizeWithOutlet

[Tooltip("Scale particle sizes with the outlet's width (sizes on the system are for a 10 cm outlet).")]
public bool sizeWithOutlet

Field Value

bool

system

[Tooltip("The particle system for this layer. Optional.")]
public ParticleSystem system

Field Value

ParticleSystem