Class PuddlecraftRipples
- Namespace
- DFA.Puddlecraft
Pushes ripples into standing water: a splash at a point, or a wake along a path. Every camera's ripple simulation picks them up, except on the Low quality tier, which has none. Ripples outside standing water have no visible effect.
public static class PuddlecraftRipples
- Inheritance
-
PuddlecraftRipples
Methods
AddTrail(Vector3, Vector3, float, float)
A wake along a path, such as a foot or tyre moving through water this frame. Radius in metres (at least 0.005); strength 1 is a footstep.
public static void AddTrail(Vector3 from, Vector3 to, float radius, float strength)
Parameters
Splash(Vector3, float, float)
A splash: a ring spreading from a point. Radius in metres (at least 0.005); strength 1 is a footstep.
public static void Splash(Vector3 position, float radius = 0.08, float strength = 1)