Class PuddlecraftEvents
- Namespace
- DFA.Puddlecraft
Things that happen with water in the scene, for audio and gameplay.
public static class PuddlecraftEvents
- Inheritance
-
PuddlecraftEvents
Events
dripLanded
A drip from a drip edge landed. Position, and true if it landed in standing water. In Play mode, when the controller's waterFeatureDistance is above 0, drips farther than that from every camera the rain falls around (the main camera when no rain is running) don't raise it.
public static event Action<Vector3, bool> dripLanded